The game only really gave me freedom as to how I tackle enemy encounters along the way to big sniping parts, but usually the amount of enemies to kill was small enough to make tackling the enemies easy in a boring way. Also, these big sniping parts would have you up in a sniping point instead of being in that area, which made more sense but wasn't as fun. When it came to big sniping parts, the game would direct you to who you should shoot next instead of allowing you to choose. Sure, the first game was buggy and didn't age well, but it did something right that SGW2 didn't: it allowed me to tackle enemies and missions my way (mostly).
Despite better shooting mechanics and a big increase on graphics, I actually came out of Sniper Ghost Warrior 2 thinking that it was worse than the first game.